AGL  0
3D graphics library
Light Member List

This is the complete list of members for Light, including all inherited members.

ambientLight
constantAttenuationLight
diffuseLight
getPos()Lightinline
Light(const glm::vec3 &pos=glm::vec3(-2, 3, 2), const glm::vec4 &color=glm::vec4(1))Light
Light(const glm::vec3 &pos=glm::vec3(-2, 3, 2), float r=1, float g=1, float b=1, float a=1)Light
linearAttenuationLight
parentBaseEntity
positionLight
quadraticAttenuationLight
setColor(glm::vec4 color=glm::vec4(1))Light
setColor(float r=1, float g=1, float b=1, float a=1)Light
specularLight
spotCosCutoffLight
spotDirectionLight
spotExponentLight
~BaseEntity()BaseEntityvirtual