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AGL
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3D graphics library
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This is the complete list of members for Light, including all inherited members.
| ambient | Light | |
| constantAttenuation | Light | |
| diffuse | Light | |
| getPos() | Light | inline |
| Light(const glm::vec3 &pos=glm::vec3(-2, 3, 2), const glm::vec4 &color=glm::vec4(1)) | Light | |
| Light(const glm::vec3 &pos=glm::vec3(-2, 3, 2), float r=1, float g=1, float b=1, float a=1) | Light | |
| linearAttenuation | Light | |
| parent | BaseEntity | |
| position | Light | |
| quadraticAttenuation | Light | |
| setColor(glm::vec4 color=glm::vec4(1)) | Light | |
| setColor(float r=1, float g=1, float b=1, float a=1) | Light | |
| specular | Light | |
| spotCosCutoff | Light | |
| spotDirection | Light | |
| spotExponent | Light | |
| ~BaseEntity() | BaseEntity | virtual |