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AGL
0
3D graphics library
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This is the complete list of members for Entity, including all inherited members.
| add(BaseEntity &e) | Entity | |
| applyTransform() | Entity | |
| children | Entity | |
| createBuffers() | Entity | virtual |
| dynamic | Entity | |
| EBO | Entity | |
| Entity(const glm::vec3 &pos=glm::vec3(0)) | Entity | |
| Entity(const Entity &other) | Entity | |
| getMatM() | Entity | |
| indices | Entity | |
| material | Entity | |
| merged | Entity | |
| mergeData() | Entity | virtual |
| model | Entity | |
| normals | Entity | |
| parent | BaseEntity | |
| position | Entity | |
| rotate(float rad=0, glm::vec3 axis=glm::vec3(0)) | Entity | |
| scale(const glm::vec3 &s=glm::vec3(1)) | Entity | |
| scale(float sx=1, float sy=std::nanf(""), float sz=std::nanf("")) | Entity | |
| transform(const glm::mat4 &m) | Entity | |
| translate(const glm::vec3 &d=glm::vec3(0)) | Entity | |
| translate(float dx=0, float dy=0, float dz=0) | Entity | |
| uvs | Entity | |
| VAO | Entity | |
| VBO | Entity | |
| vertices | Entity | |
| ~BaseEntity() | BaseEntity | virtual |
| ~Entity() | Entity |