animator.graphics.shader.ShaderBlender¶
- class animator.graphics.shader.ShaderBlender(mode: Union[animator.skia.BlendMode, animator.skia.Blender, Literal['source-over', 'source-in', 'source-out', 'source-atop', 'destination-over', 'destination-in', 'destination-out', 'destination-atop', 'lighter', 'copy', 'xor', 'multiply', 'screen', 'overlay', 'darken', 'lighten', 'color-dodge', 'color-burn', 'hard-light', 'soft-light', 'difference', 'exclusion', 'hue', 'saturation', 'color', 'luminosity']])¶
Bases:
object
Blends multiple shaders together using a blend mode.
>>> ShaderBlender('color')[ ... shader1, ... shader2, ... ... ... ]
- __init__(mode: Union[animator.skia.BlendMode, animator.skia.Blender, Literal['source-over', 'source-in', 'source-out', 'source-atop', 'destination-over', 'destination-in', 'destination-out', 'destination-atop', 'lighter', 'copy', 'xor', 'multiply', 'screen', 'overlay', 'darken', 'lighten', 'color-dodge', 'color-burn', 'hard-light', 'soft-light', 'difference', 'exclusion', 'hue', 'saturation', 'color', 'luminosity']]) None ¶
Create a blender to blend shaders using the given blend mode.
Methods
Arithmetic
(k1, k2[, k3, k4, enforce_premul])Create a blender that uses the given arithmetic coefficients.
__init__
(mode)Create a blender to blend shaders using the given blend mode.
blend
(dst, src)Blend the given src shader into the given dst shader.
- classmethod Arithmetic(k1: float, k2: float, k3: Optional[float] = None, k4: Optional[float] = None, /, enforce_premul: bool = False) animator.graphics.shader.ShaderBlender ¶
Create a blender that uses the given arithmetic coefficients.
- blend(dst: animator.skia.Shader, src: animator.skia.Shader) animator.skia.Shader ¶
Blend the given src shader into the given dst shader.