animator.graphics.color¶
Colors make the world go round. In animator, colors are represented as skia.Color4f
objects from the underlying
Skia library. The skia.Color4f
class provides an object-oriented interface to a color’s red, green, blue, and
alpha channels, each with a value between 0 and 1. It can also be used as a list of 4 floats representing the same
channels. You can also use a tuple of 4 floats in most places where a skia.Color4f
is expected.
Some colors are predefined:
BLACK |
BLUE |
CYAN |
GRAY |
GREEN |
LIME |
MAGENTA |
MAROON |
NAVY |
OLIVE |
ORANGE |
PURPLE |
RED |
SILVER |
TEAL |
WHITE |
YELLOW |
TRANSPARENT |
Some examples and possible mistakes to avoid:
>>> color(127.5, 255, 0, 1) # simplest way to create a color, red[0, 255], green[0, 255], blue[0, 255], alpha[0, 1]
Color4f(0.5, 1, 0, 1)
>>> color(255.0) # grayscale, if a single float is given
Color4f(1, 1, 1, 1)
>>> color(255) # if an int is given, it is passed as a packed 32-bit ARGB value
Color4f(0, 0, 1, 0)
>>> color('MarOon') # case-insensitive color name
Color4f(0.501961, 0, 0, 1)
>>> color('red50') # material color shade
Color4f(1, 0.921569, 0.933333, 1)
>>> color('limeA700') # material color accent
Color4f(0.682353, 0.917647, 0, 1)
>>> color(r'r G b ( 50% 0, 0.0\0.5)') # strangely formatted CSS functional notation
Color4f(0.5, 0, 0, 0.5)
>>> color('420, 42, 3.14, max=(420, 42, 3.14), a=0.123) # white, but with a custom max value and alpha
Color4f(1, 1, 1, 0.123)