27 Entity
cube(
bool calcNorm=
false,
bool calcUV=
false);
39 Entity
cuboid(
float x=2,
float y=2,
float z=2,
bool calcNorm=
false,
bool calcUV=
false);
71 Entity
sphere(
int lat=20,
int lng=20,
bool calcNorm=
false,
bool calcUV=
false);
81 Entity
icosphere(
int subdivision=3,
bool calcNorm=
false);
88 Entity
cylinder(
float r=1,
float h=2,
int strips=20);
98 Entity
plane(
float x=2,
float z=2,
bool calcNorm=
false,
bool calcUV=
false);
157 void calcTextureCoords(Entity &e, glm::vec3 px=glm::vec3(.5,0,.5), glm::vec3 py=glm::vec3(.5,.5,0),
bool normalize=
false);
174 #endif // BASIC_SHAPE_H
Entity sphere(int lat, int lng, bool calcNorm, bool calcUV)
Create a unit sphere.
Definition: shapes.cpp:141
Entity icosphere(int subdivision, bool calcNorm)
Create a unit sphere.
Definition: shapes.cpp:197
Definition: create_shader.cpp:4
void calcNormals(Entity &e, bool perFace)
Calculates the normals for the Entity algorithmically.
Definition: shapes.cpp:348
Entity icosahedron()
Create an icosahedron.
Definition: shapes.cpp:127
void subdivideFaces(Entity &e)
Subdivide all faces of e.
Definition: shapes.cpp:305
Entity tetrahedron()
Create a tetrahedron.
Definition: shapes.cpp:5
Entity tessellatedPlane(int l, int h)
Create a plane on the xz-plane.
Definition: shapes.cpp:267
void normalizeVertices(Entity &e, float t)
Normalize all vertices of e.
Definition: shapes.cpp:291
Entity cube(bool calcNorm, bool calcUV)
Create a cube.
Definition: shapes.cpp:20
Entity dodecahedron()
Create a dodecahedron.
Definition: shapes.cpp:88
Entity cuboid(float x, float y, float z, bool calcNorm, bool calcUV)
Create a cuboid.
Definition: shapes.cpp:64
Entity plane(float x, float z, bool calcNorm, bool calcUV)
Create a plane on the xz-plane.
Definition: shapes.cpp:247
void calcTextureCoords(Entity &e, glm::vec3 px, glm::vec3 py, bool normalize)
Calculates texture coordinates for the Entity algorithmically.
Definition: shapes.cpp:371
Entity octahedron()
Create an octahedron.
Definition: shapes.cpp:76
std::vector< GLuint > triangulatePolygon(const std::vector< GLuint > &polygon)
Triangulates polygons with 3+ vertices.
Definition: shapes.cpp:389
Entity cylinder(float r, float h, int strips)
Create a cylinder.
Definition: shapes.cpp:207