AGL
0
3D graphics library
loader.h
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#ifndef LOADER_H
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#define LOADER_H
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#include "
entity.h
"
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namespace
agl
{
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Entity
loadObj
(
const
char
*path,
bool
includeNormals=
false
,
bool
includeUVs=
false
);
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}
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#endif // LOADER_H
entity.h
agl
Definition:
create_shader.cpp:4
agl::loadObj
Entity loadObj(const char *path, bool includeNormals, bool includeUVs)
Definition:
loader.cpp:5
AGL
loader.h
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