AGL  0
3D graphics library
loader.h
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1 #ifndef LOADER_H
2 #define LOADER_H
3 
4 #include "entity.h"
5 
6 namespace agl {
7 Entity loadObj(const char *path, bool includeNormals=false, bool includeUVs=false);
8 }
9 
10 #endif // LOADER_H
Definition: create_shader.cpp:4
Entity loadObj(const char *path, bool includeNormals, bool includeUVs)
Definition: loader.cpp:5