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AGL
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3D graphics library
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This is the complete list of members for Camera, including all inherited members.
| _lookAt | Camera | |
| _pos | Camera | |
| _up | Camera | |
| Camera(const glm::vec3 &pos=glm::vec3(3, 4, 5), const glm::vec3 &lookAt=glm::vec3(0), const glm::vec3 &up=glm::vec3(0, 1, 0)) | Camera | |
| lookAt(const glm::vec3 &target=glm::vec3(0)) | Camera | |
| lookAt(float x=0, float y=0, float z=0) | Camera | |
| rotate(float rad=0, const glm::vec3 &axis=glm::vec3(0), bool around=true) | Camera | |
| rotate(const glm::quat &rot=glm::quat(1, 0, 0, 0), bool around=true) | Camera | |
| rotateX(float rad=0, bool around=true, bool safe=true) | Camera | |
| rotateY(float rad=0, bool around=true) | Camera | |
| rotateZ(float rad=0, bool around=true) | Camera | |
| setPos(const glm::vec3 &pos=glm::vec3(3, 4, 5)) | Camera | |
| setPos(float x=3, float y=4, float z=5) | Camera | |
| setUp(const glm::vec3 &up=glm::vec3(0, 1, 0)) | Camera | |
| setUp(float x=0, float y=1, float z=0) | Camera | |
| setView(const glm::mat4 &mat) | Camera | |
| translate(const glm::vec3 &d=glm::vec3(0)) | Camera | |
| translate(float dx=0, float dy=0, float dz=0) | Camera | |
| view | Camera | |
| viewRotate(float rad=0, const glm::vec3 &axis=glm::vec3(0)) | Camera | |
| viewScale(const glm::vec3 &s=glm::vec3(1)) | Camera | |
| viewScale(float sx=1, float sy=1, float sz=1) | Camera | |
| viewTransform(const glm::mat4 &m) | Camera | |
| viewTranslate(const glm::vec3 &d=glm::vec3(0)) | Camera | |
| viewTranslate(float dx=0, float dy=0, float dz=0) | Camera |