AGL  0
3D graphics library
Camera Member List

This is the complete list of members for Camera, including all inherited members.

_lookAtCamera
_posCamera
_upCamera
Camera(const glm::vec3 &pos=glm::vec3(3, 4, 5), const glm::vec3 &lookAt=glm::vec3(0), const glm::vec3 &up=glm::vec3(0, 1, 0))Camera
lookAt(const glm::vec3 &target=glm::vec3(0))Camera
lookAt(float x=0, float y=0, float z=0)Camera
rotate(float rad=0, const glm::vec3 &axis=glm::vec3(0), bool around=true)Camera
rotate(const glm::quat &rot=glm::quat(1, 0, 0, 0), bool around=true)Camera
rotateX(float rad=0, bool around=true, bool safe=true)Camera
rotateY(float rad=0, bool around=true)Camera
rotateZ(float rad=0, bool around=true)Camera
setPos(const glm::vec3 &pos=glm::vec3(3, 4, 5))Camera
setPos(float x=3, float y=4, float z=5)Camera
setUp(const glm::vec3 &up=glm::vec3(0, 1, 0))Camera
setUp(float x=0, float y=1, float z=0)Camera
setView(const glm::mat4 &mat)Camera
translate(const glm::vec3 &d=glm::vec3(0))Camera
translate(float dx=0, float dy=0, float dz=0)Camera
viewCamera
viewRotate(float rad=0, const glm::vec3 &axis=glm::vec3(0))Camera
viewScale(const glm::vec3 &s=glm::vec3(1))Camera
viewScale(float sx=1, float sy=1, float sz=1)Camera
viewTransform(const glm::mat4 &m)Camera
viewTranslate(const glm::vec3 &d=glm::vec3(0))Camera
viewTranslate(float dx=0, float dy=0, float dz=0)Camera